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HomeTech newsWild Hearts Appears All Too Acquainted

Wild Hearts Appears All Too Acquainted

Wild Hearts, developed by Koei Tecmo’s Omega Power and revealed by EA, tries its finest to take the monster-hunting style crown from Capcom’s long-running franchise, Monster Hunter. The issue is it copies Capcom’s homework a bit an excessive amount of. 

Regardless of quick motion and a stacked number of enemies, Wild Hearts is a carbon copy so blatant that followers of the Capcom collection might discover it arduous to disregard. These new to the style, nonetheless, ought to discover battling large monsters to be a enjoyable, if considerably shallow, expertise. 

Looking down monsters

In Wild Hearts, you play the position of a anonymous hunter in Azuma, a world that carefully resembles feudal Japan. You will hunt down large monsters, often known as Kemonos, improve gear and full quests for characters. At your disposal is a stockpile of weapons with distinctive strikes, such because the outlandish Bladed Wagasa, an umbrella-looking weapon that makes the hunter right into a lethal Mary Poppins as they float whereas slicing away at monsters. 

Weapon choices are just like Monster Hunter, however the toolsets really feel barely completely different. Referred to as Karakuri, gamers can create completely different objects that help in traversal however will also be utilized in battle. The primary Karakuri accessible to gamers is a field that can be utilized to achieve increased ledges or as a platform to deal additional injury when doing plunging assaults. Later, gamers will study to mix six of those containers collectively to create a bulwark, a fortified wall that may cease a charging monster, inflicting them to fall on their again leaving them open to assaults. The Karakuri is basically a Swiss Military knife-like device that unlocks extra choices as gamers progress. 

a karakuri takes the shape of a giant mallet and is about to strike a giant rat-like monster

The Karakuri can create some whacky instruments like this contraption.


Fight in Wild Hearts feels extra frantic than in Monster Hunter, however there is a sluggishness to the controls. Assaults, therapeutic, dodging, utilizing Karakuri and different actions include a touch of enter lag, resulting in some frustration whereas taking part in. 

Enemies vary from smaller monsters which might be just a few sizes bigger than the hunter to large behemoths that tower over the participant. Fights are available phases. When an enemy’s well being is taken down sufficient, the monster will roar and escape to a different a part of the map. Gamers must discover them once more and begin the second section, which has the monsters unleashing new and extra highly effective assaults making them much more harmful. 

This coronary heart is just too acquainted 

I can not stress this sufficient: Wild Hearts performs so very like Monster Hunter. It is nearly distracting. And sadly, Wild Hearts copies a number of the most monotonous components of Monster Hunter wholesale.

Like in Monster Hunter, enemies have roars that point out the beginning and finish of a battle, which is a lame mechanic that should not have been copied. Then there’s the tedious and pointless motion of the monster working away after dropping a certain quantity of well being. There’s even the incorporation of a 30-second timer after looking down quest-related monsters to take you again to camp as an alternative of letting you proceed to hunt different monsters or instantly begin one other quest.

The world of Azuma is cut up into islands the place there may be a wide range of terrain, however solely so many places are literally supposed for combating. The remaining lets you collect gadgets for crafting or therapeutic, in addition to present a protected house to arrange camp. This additionally feels precisely like Monster Hunter. 

Even the tone of the sport is comparable. Wild Hearts’ feudal Japan setting is not that a lot completely different from Monster Hunter, though the latter is a little more playful with its characters and setting. 

Wild Hearts is not going to take the monster-hunting crown. Followers of the Capcom collection will not discover a lot new to discover within the sport, whereas these new to the style will see the identical notes repeated time and again. Who might get pleasure from Wild Hearts essentially the most are these new to the style and by no means had the expertise of beating up on large beasts with ridiculous weapons. 

Wild Hearts launches on the PS5, Xbox Series X|S and PC for $70 on Feb. 17. 



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